Published test definition / quick

Gravity Desk

Immediate playability, canvas physics behavior, active controls, object-count accuracy, responsive presentation, and visual craft.

Latest published versionv1
CategoryPhysics toy
ExecutionSingle-file web
Published reports1
What it exercises

Immediate playability, canvas physics behavior, active controls, object-count accuracy, responsive presentation, and visual craft.

What it does not establish

The review judges convincing toy behavior rather than validating a physically accurate simulation or reusable software architecture.

The latest published prompt.

Build a playful one-screen physics toy called GRAVITY DESK. Clicking spawns colorful glass-like marbles that fall, bounce off the viewport edges, and collide convincingly enough to feel satisfying. Include Gravity and Clear controls plus a live object count. Use a single offline HTML file with Canvas and vanilla JavaScript, no libraries or assets. Prioritize smoothness, polish, and immediate playability.

Published versionsv1
Latest condition identitycurated:gravity-desk:v1

6 checks, decided by a human.

  1. 01Clicking spawns a colorful glass-like marble.
  2. 02Marbles fall and bounce within the viewport.
  3. 03Marbles collide convincingly enough for the intended toy.
  4. 04Gravity and Clear controls work during active simulation.
  5. 05The live object count remains accurate.
  6. 06The single-file canvas experience remains smooth, responsive, and offline.

Published scorecards also apply 5 weighted craft dimensions. Their exact scores and rationale remain attached to each report.

Every report using this test.

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